Rising Dawn

Session Three
In which the party gains a new member, encounters some wolves, and hears a loud boom.

The group met up with Kane, an apprentice fletcher from Halefix who had apparently taken to traveling alone during his rite of passage. He did elect to follow after the party after a bit, however. In the morning, the group continued moving on. They made it to the southern forest in just over an hour, Desmond continuing to stay ahead of the rest, attempting to travel alone.

After some more time spent in the forest, which involved much talking and Talon nearly heading to the northern portion of the barrier, the party was set upon by a small group of wolves. After Adoness skewering one, and then decapitating another, the third wolf which Kane was attempting to wrestle into submission managed to flee. With her divine magic, Enna healed the injuries of the wounded by Desna’s might, and then the group followed a reluctant Desmond to another portion of the southern barrier wall.

There, he had just convinced Enna and the others to merely follow along behind him a good distance, rather than with him in sight, when a loud crashing, booming noise overcame them, shaking the air and reverberating for several long moments before falling silent again.

XP breakdown:

Combat:
Three starving forest wolves: 300XP

Quest:
None

Roleplaying:
300XP

Miscellaneous:
Creative skill check – Heal check to examine wolf bodies: 10XP
Aiding Another to search for food: 30XP

Total: 640XP

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Session Two

The session started out with both Desmond and Stormaggedon dealing with the giant spider which surprised them at the end of the last session. After a bit of running away and some fighting between Desmond and Adoness as to if they should continue to run away or not, the spider was killed by a mighty blow from Adoness’ blade, which she snuck out of the city with.

After this brief bout, Desmond, being the opportunist he is and having taken the time to search the cave, attempted to loot the bodies of three guardsmen from Halefix which had bee previously caught by the spider. Adoness would have none of this, and ended up knocking him out with the pommel of her blade.

Adoness and Enna spent some time burying the bodies, then everyone began walking. Desmond began walking by himself, insisting that he needed no part of this group and remaining adamant that they leave him alone. The session ended at the end of the day’s travel, with nothing terribly important having happened during the journey, just the group following after the suicidal Desmond.

XP Breakdown:

Combat:
Giant Spider: 100XP

Mechanics:
Survival check to track Desmond: 20XP
Checking if spider is edible: 10XP

Quest:
None

Roleplaying: 200XP

Miscellaneous:
None

Total: 330 XP

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Session One

The session began with a short talk with Archivist Teion in the Grand Library. After questions about the Rite of Passage were answered, everyone was released to find a group and go home. Many stayed at the Library for a time, until Desmond, in an attempt to distract some librarians so he could pick the lock into the Restricted Section, knocked over several bookshelves and caused the library to close for the night.

In the morning, a brief ceremony was held outside the gates before you began your journey. The first day was somewhat uneventful, and everyone helped Enna forage for some edible food along the walk. You made camp by the marsh, hosting three watches for the night.

Awakening the next day, you consumed some of your leftover berries and fruits, and began your journey anew. Skirting around the edge of the marsh, you made it to a small river, which you followed into the mountains, all the way up to the river. There, some attempts were made to break through the barrier, to no avail. Adoness spotted an old well, and the Halfling was sent down inside to take a look around. The well led into a tunnel, which eventually opened up into a cave. Desmond soon joined Stormaggedon, and after a bit of exploring, both were surprised by a spider dropping down in front of them from the ceiling!

XP breakdown:

Combat:
None

Mechanics:
Lockpicking attempt: 30XP
Foraging for food: 30XP

Quest:
Started the Rite of Passage: 100XP

Roleplaying: 200XP

Miscellaneous:
Investigating The Barrier 50XP

Total: 410 XP

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What to expect in the Adventure Log
Otherwise known as, 'what's different from last time?'

This adventure log will be updated after each session to give you a breakdown of XP earned, as well as a short summary of events that occurred. You are expected to keep your character sheets up to date with XP gained, gold acquired or lost, and equipment looted or sold. I will not do this for you.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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