Desmond sprung into action at the sight of the Dryads, immediately putting into effect a plan. Looking around for a few moments, he created a bomb, carefully set a fuse to it, and moved around to the opposite side of his distraction.
It takes but a few moments, and some miss-timing on the part of the fuse-lit bomb, but eventually a tent is sent up in flames, causing a distraction that drew all but one of the guards away from the cages. Desmond quickly dispatched this guard, and then began his attempt to unlock the cages to allow the Dryads free.
Meanwhile, Talon grabbed up a new torch, abandoning the one he had left earlier which was in the middle of a herd of soldiers rushing to put out the tent fire. Flying overhead, he made it to the oil-soaked tents and foodstuffs, and dropped the torch, lighting the whole thing ablaze.
After some assistance from the dead guard and from the Dryads in the cage, Desmond was able to free all four captives. Ordering them to head towards the trees, saying that he’d be right there behind them in a moment, the rogue attempted to rig a dead-man’s switch for the body of the guard he just killed. Unfortunately, this did not go as well as he’d hoped; though he avoided getting hurt when the bomb exploded early, he did attract the attention of the camp, who quickly realized that the prisoners were escaping.
What followed was quite the chase through the camp, with Desmond directing the dryads through alleys of tents and troops, stopping only to forcibly remove obstacles from their path.
Enna, in the meantime, had spotted the glow of fire on the horizon, and began her journey quietly towards the camp to aid what must have gone downhill. On her way, she encountered a runner headed for the sentries to warn them of the escape of prisoners. Thinking quickly, she cast Color Spray in the face of the sentry, who was knocked unconscious. Soon afterwards, she managed to get to the location of the stalemate between Desmond and his pursuers.
Speaking of which, Desmond and dryads had been forced into a dead-end. In the seconds he had before being confronted, Desmond ducked into a tent, activated his ring of chameleon power, and came back out looking just like General Talliway. Bluffing his way through the encounter, he turned pursuit around to work on fighting the fires now spreading through the camp. Then, he turned and exited through a hole the dryads cut into the tent behind him, spilling out into the land just outside the Vorn camp.
Talon, meanwhile, had paid the general a visit, turning invisible and tackling him to the ground, attempting to intimidate him. His first efforts were resisted, but when he sent a few bursts of flame at the man, the general quickly reconsidered his brave position and fled.
The group met up outside the camp, with Enna leading the way back to their mounts and keeping a lookout with Aura Sight. Once there, the group used their Orb of Escape to safely arrive at Tim’s shop in the wee hours of the morning.
Made it through a heavily guarded camp without dying, plus taking a few with you: 1000XP
Rescued four Dryads from certain doom and demise: 1500XP
Humiliated General Talliway: 1000XP
Impersonated a general to make your escape: 500XP
Tied up a runner to prevent the sentries from learning of the escape: 1000XP