After having quickly sifted through the remains of the Black Hand and their followers, the party made safe camp for the night at the base of the mountain. Starting early the next day, they hiked up to the secret and previously hidden entrance to the Black Hand’s cave. After bypassing some traps, and Desmond cleverly opening a door by spraying blood all over it, the group went inside.
They followed a few twisting passages, avoiding some traps and triggering others, until they made it to a larger cavern, where it was clear the Black Hand had slept. Finding a shrine, Enna went about consecrating and hallowing the site, after which a vision of Desna appeared in front of the group.
After giving a gift to each party member, Desna spoke words of wisdom to the group.
“As I have spoken, so it will be. Your journey ahead is a hard one, and you will suffer loss. But forge ahead, and you may yet triumph. When the time comes, and you do not know where next to go, find the blue Elf, he who fights against his oppressors. Help him, and he will give you aid.”
“Finally…do not forget where you came from.”
Finishing their search of the room, the party continued to explore the final passage of the cave, only just avoiding a dangerous trap. Gathering the gold found within the last room, they set out to travel down the mountain. After reaching the bottom, they decided on their means of travel, and set forth for the town of Southport.
It took two and a half days, give or take, to reach it, but you made it with two days to spare! Unfortunately, after finding the old white captain Arab in the Leaky Galleon tavern, his words to you were harsh: The expedition is canceled!
Loot and Rewards:
Approximately 30,000gp in various denomination coins
One large chest, finely decorated, no hinges, does not sound hollow. Uncertain of value.
Each PC was granted a gift from Desna.
Talon, your two permanent negative levels were removed.
Enna, you have gained Darkvision up to 60’, and receive a +2 bonus to saves that involve Illusions.
Adoness, when you concentrate upon a person, you can hear the voice of Desna whisper in your ear the deity which that person primarily worships. If you pray to her, Desna will also grant you the ability to Detect Evil once per day.
Desmond, you find that the strength of your throwing arm and blows increases when you spout forth praises of Desna. When you make an attack, if you praise the Goddess to your enemies, you can up the damage die of any thrown weapon attack by two steps (Example: 1d4 becomes 1d8; 1d6 becomes 1d10; 1d8 becomes 2d6).
A map of Halefix with several circled locations; all but one seem to be places where the Black Hand or other agents of Lamashtu encountered the party.
Talon has learned the recipe to make Black Smear Poison. He currently possesses two doses.
Black Smear—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d4 Str; cure 1 save.
8 CR10 traps of varying types: 19,200XP
Stone with symbols of Desna showing her blessings, received: 16,000XP
Consecrated and Hallowed the hideout of the Black Hands of Lamashtu: 1000XP
Built a shrine to Desna: 100XP
Spoke with Desna herself: 500XP